Fortune, Homebrew Subclass

Following the Path of Fortune, your talismans manipulate the forces of luck and fortune in your and your allies' favor.

Rite of Favor
At 3rd level, you learn to inscribe a symbol of good fortune into your talismans, allowing their fortuitous energies to bless creatures. As an action, you can tag a creature within 30ft of you with a Talisman of Favor, granting them advantage on any one roll of their choosing. You are able to activate Talismans of Favor equal to your Wisdom Modifier + 1, with a minimum of 1. This bonus increases to +2 at 7th level, and +4 at 15th level. When the talisman's magic is spent, the talisman evaporates into mist.

Rite of Shifting
At 7th level, you learn to inscribe attention-grabbing symbols into your talismans, allowing hostiles to be distracted for a moment. As a reaction, if you are targeted by an attack or a spell, you may tag a creature you see within 60ft and redirect any attacker's attention towards the chosen creature for 1 hour. The attacker needs to make a Wisdom saving throw or target the chosen creature whenever they attack you. Whenever the talisman is active and there are no more hostiles, the talisman then evaporates into mist. You may only have one Talisman of Shifting active per short rest, and if another were to be activated, the previous talisman evaporates into mist.

Rite of Wealth
At 11th level, your knowledge of fortune symbols expands, allowing you to find wealth and fortune in the most unsuspecting places. Whenever you carry this talisman with you, any coins or gems you personally find or assist in finding increases by +1 die roll. Additionally, if the wealth found were to be a magic item, you may vaguely wish for an item that would be beneficial for you (or your allies) before knowing what the item is. The item is chosen at the DM's discretion. You may only have one Talisman of Wealth active per long rest, and if another were to be activated, the previous talisman evaporates into mist.

Rite of Equality
At 15th level, you learn to inscribe a symbol that neutralizes the forces of luck, allowing you to choose a point you can see within 120ft and equalize a 30ft radius around the chosen point for 1 hour. Every creature within the radius cannot make rolls with either advantage or disadvantage, and critical failures or successes must be rerolled. When the talisman's magic is spent, the talisman evaporates into mist.

Rite of Intervention
At 20th level, your knowledge of fortune and luck symbols reaches their zenith, allowing you to create a Talisman of Intervention. You can tag this talisman to yourself or a creature you can see within 60ft as an action; when the Talisman of Intervention is worn, the creature may choose to critically succeed on a roll of their choice were they to fail. This talisman has 3 charges. When this talisman is removed from the creature, or when all charges are expended, the talisman then evaporates into mist. You may only have one Talisman of Intervention active per long rest, and if another were to be activated, the previous talisman evaporates into mist.