Poppet Magic, Homebrew Subclass

As you study living creatures, you've learned to extract the essence out of living beings and imbue them into small poppets to either protect or damage them.

Poppet Infusions
At 3rd level, you learn to create small poppets made out of dried hay and cloth, as well as create a taglock of a creature through magical means. You learn the cantrip Taglock. As an action, you can then douse a poppet with a given taglock and perform a variety of infusions that affect the owner of the essence. With a small ritual circle you may imbue a taglocked poppet with one of the following infusions as an action. The catalysts are consumed if the infusion is successful.


 * Infusion of Vitality: The taglocked poppet imbues the essence owner with additional life, granting them 2d6 temporary hitpoints. Once the hitpoints are expended, the infusion and essence dissipates from the poppet.
 * Catalyst: A vial of blood.
 * Infusion of Concentration: The taglocked poppet imbues the essence owner with strengthened resolve, preventing a spell's concentration to be broken. If the essence owner would fail a concentration check, the infusion and essence dissipates from the poppet instead, and the check succeeds.
 * Catalyst: A stick of incense.
 * Infusion of Weakness: The taglocked poppet imbues the essence owner with a magical illness, causing the creature to take 1d4 Poison damage whenever they are hit. Roll a 1d6: the infusion and essence dissipates from the poppet after the creature has been hit equal to the amount of the roll's result.
 * Catalyst: A dead spider.
 * Infusion of Spell Blight: The taglocked poppet imbues the essence owner with a magical interference field, causing the creature's spells to spontaneously fail. Roll a 1d6: the infusion and essence dissipates from the poppet after the creature has failed spells equal to the amount of the roll's result. Whenever the creature casts a spell, roll a d20: on a 15-20, the spell fails.
 * Catalyst: A wooden dice.

Blesses and Hexes
At 7th level, you learn to imbue a poppet with protective boons or crippling curses. Similarly to Poppet Infusions, the poppet needs to have a taglock of the creature you wish to bless or hex, and requires a circle ritual of medium size along with particular ingredients; this ritual requires 5 minutes to succeed. A creature can be affected by a single effect at a time.


 * Blessing of Silver: The taglocked poppet imbues the essence owner with the blessing of silver, causing them to deal extra 1d10 radiant damage to undead, lycanthropes, and fiends.
 * Ingredients: A gold coin, a yellow flower, white sage leaves, and a trace of undead.
 * Blessing of Moonlight: The taglocked poppet imbues the essence owner with the blessing of moonlight, granting them to gain Darkvision up to 120ft in color, and cannot be surprised in darkness or dim light.
 * Ingredients: 10 silver coins, a red flower, hellebore petals, and a lit flame.
 * Hex of Clumsiness: The taglocked poppet imbues the essence owner with the hex of clumsiness. Whenever a creature attacks the essence owner, the attacker must roll a 1d20. On a 1-5, they drop their weapon and their attack roll fails. This effect activates once per short rest.
 * Ingredients: A square of lard or butter, a vial of oil, belladonna petals, and a gold coin.
 * Hex of Slowing: The taglocked poppet imbues the essence owner with the hex of slowing. Whenever a creature attacks the essence owner, The attacker must make a Constitution save or have their movement halved. This effect activates once per short rest.
 * Ingredients: A glob of sap, a vial of ink, a measure of vines, and 100 copper coins.

Advanced Poppet Infusions
At 11th level, your knowledge on poppet infusions has expanded, and you are able to infuse newfound effects on poppets as an action. A creature can be affected by a single effect at a time.


 * Infusion of Haste: The taglocked poppet imbues the essence owner with magical speed, granting them another immediate turn once their turn ends. Once the additional turn ends, the infusion and essence dissipates from the poppet. A creature can be affected from this once per combat.
 * Catalyst: A pinch of gunpowder.
 * Infusion of Immunity: The taglocked poppet imbues the essence owner with magical resistance, causing the creature to become immune to conditions and diseases. Roll a 2d6: the infusion and essence dissipates from the poppet after the creature has been afflicted with conditions or diseases equal to the amount of the roll's result.
 * Catalyst: A vial of milk.
 * Infusion of Lapse: The taglocked poppet imbues the essence owner with a lapse in time, causing them to lose their turn. Once this effect activates, the infusion and essence dissipates from the poppet. A creature can be affected from this once per combat.
 * Catalyst: A glob of adhesive.
 * Infusion of Vulnerability: The taglocked poppet imbues the essence owner with magical vulnerability, causing the creature to become susceptible to conditions and diseases. If the creature is immune to a condition or disease, it is no longer immune to it; if the creature was not immune to a condition or disease, it makes the saving throw with disadvantage instead. Roll a 2d6: the infusion and essence dissipates from the poppet after the creature has been afflicted with a condition or disease equal to the amount of the roll's result.
 * Catalyst: Paste made from asphodel petals.

Additionally, the previously learned infusions have enhanced properties, and a creature can be affected by two different effects at a time. These effects can stack with a poppet that already has an infusion.


 * Advanced Infusion of Vitality: The taglocked poppet's temporary hitpoint bonuses increase to 4d6.
 * Advanced Infusion of Concentration: The taglocked poppet now protects the user from 3 concentration failures.
 * Advanced Infusion of Weakness: The taglocked poppet's damage weakness increases to 2d6 Poison damage, and the dissipation roll increases to 2d6.
 * Advanced Infusion of Spell Blight: The taglocked poppet's spell failure rolls are made with Advantage, and the dissipation roll increases to 2d6.

Enhanced Blesses and Hexes
At 15th level, your knowledge on magical protection and crippling curses has expanded, and you are able to infuse newfound effects on poppets. These rituals require a large circle ritual, a larger variety of ingredients, and must be done at a particular time of day. A creature can be affected by a single effect at a time.


 * Blessing of Death Protection: The taglocked poppet imbues the essence owner with the blessing of death protection. If the creature goes unconscious, the essence and effect dissipates, and the creature goes back to full health. This blessing can only be done at midnight under a new moon.
 * Ingredients: A platinum coin, asphodel petals, wormwood branch, and a diamond worth 100gp or higher.
 * Blessing of Elemental Protection: The taglocked poppet imbues the essence owner with the blessing of elemental protection. If the creature takes either fire, cold, lightning, thunder, poison, or acid damage, the damage is resisted. The poppet essence and effect dissipates when the creature takes all damage types listed at least once. This blessing can only be done at midday.
 * Ingredients: A hoof from a goat, a clipping of ember grass, the tooth of a shark, a feather from a bird, and a platinum coin.
 * Hex of the Vampire: The taglocked poppet imbues the essence owner with the hex of vampirism. If the poppet is doused in a creature's blood or essence, any damage that the creature takes will heal the essence owner of the poppet by 1/10th, rounded down. You may only douse the poppet once per short rest. This hex can only be done at night under a blood moon.
 * Ingredients: A vial of bat blood, the fume of a burning corpse, a handful of elderberries, and 5 platinum coins.
 * Hex of Wasting: The taglocked poppet imbues the essence owner with the hex of wasting. If the poppet is doused in a creature's blood or essence, the creature gains a -4 penalty to their Strength and Constitution scores. You may only douse the poppet once per short rest. This hex can only be done at midday under an eclipse (solar or lunar).
 * Ingredients: A vial of snake venom, a charred bone, aconitum petals, mandrake root, and a platinum coin.

Additionally, the previously learned blesses and hexes have enhanced properties, and a creature can be affected by two different effects at a time. These effects can be stacked with a poppet that already has a blessing or a hex.


 * Advanced Blessing of Silver: The taglocked poppet's damage bonus increases to 4d10.
 * Advanced Blessing of Moonlight: The taglocked poppet's Darkvision range increases to 250ft, and gain Blindsight.
 * Advanced Hex of Clumsiness: The taglocked poppet's failure roll is made with disadvantage, and has 3 charges per short rest.
 * Advanced Hex of Slowing: The taglocked poppet's movement speed is reduced to 0 on a fail, and has 3 charges per short rest.