Homebrew Conditions

A small list of homebrew conditions to add a little flavor in games!

Curse (Condition)
''Between the sharp pain of her wounds and the looming sense of the undead, she could not shake the fear of impending doom beating down her neck. Above her, ominous ghost blades danced and cackled a devilish taunt, staying her hand despite a lethal threat approaching. It was either death by an undead, or by her own hand.''

If the monster inflicting this condition has a Challenge Rating of 0 or 1/x, treat the monster as a Challenge Rating of 1 instead. Compare the creature's CR or Level against the creature's CR or Level affected by this condition:


 * If the attacker's CR/LV is lower, roll a 1d4. This applies a WEAK Curse.
 * If the attacker's CR/LV is equal, roll a 1d6. This applies a MEDIUM Curse.
 * If the attacker's CR/LV is higher, roll 2d4. This applies a STRONG Curse.

The affected creature is Cursed for the amount of turns rolled.

During each of the affected creature's turns, if they make a successful attack roll against another creature, they take damage equal to half of their damage roll as Necrotic or Psychic damage, whichever they have no resistance or immunity to: this damage defaults to Necrotic damage in the occasion where both damage type resistances are either present or absent. Only Weak and Medium curses can be cured with the Remove Curse spell. Once Cursed, you cannot be affected by this condition after 24 hours of receiving it even after it resolves, unless mentioned otherwise.

If you are an Undead, a Fiend, or a Demon creature, you are not affected by the previous effect but instead gain the following effects: any bodily attacks (Bites, Claw Slashes, Breaths, etc) now additionally cause Curse on other creatures, and your body gains an ethereal purple tint on all of your condition-causing sources. This change persists for 1d6+1 days, and is refreshed whenever you are exposed to an outside source of this condition. If this change persists for more than a month, it becomes permanent.