Undeath, Homebrew Subclass

Following the Path of Undeath, your talismans learn to manipulate the forces of life and death to give rise to undead servants and keep you alive.

Rite of Rising
At 3rd level, you learn to inscribe vile symbols into your talismans, allowing their necrotic energies to reanimate corpses long gone. As an action, you can tag a corpse or pile of bones within 30ft of you with a Talisman of Rising, and reanimate them as a friendly Zombie or Skeleton. They are loyal to you and act on your turn, following you until they die or the talisman is removed from them. You are able to activate Talismans of Rising equal to your Wisdom Modifier + 1, with a minimum of 1. If the undead creatures die, or if the talisman is removed, the talisman evaporates into mist.

Rite of Binding
At 7th level, you learn to temporarily bind a wandering soul into a weapon through your talismans as a bonus action, dealing an additional 1d12 Necrotic damage per bound soul to the weapon. At 11th level the Talisman of Binding may bind up to two souls, and three at 15th level. The souls stay within the weapon equal to Wisdom Modifier + 1 minutes, with a minimum of 1 minute. You may only have one Talisman of Binding active per short rest, and if another were to be activated, the previous talisman evaporates into mist.

Rite of Etherealness
At 11th level, you learn to inscribe spectral symbols into your talismans, allowing you to see wandering souls and communicate with them for 5 minutes when worn as an action. While the Talisman of Etherealness is on you, you are considered invisible to undead creatures as if affected by the spell Greater Invisibility. You may create as many Talisman of Etherealness as you able able to, but only if inscribed beneath a full moon. When the talisman's magic is spent, the talisman evaporates into mist.

Rite of Desecration
At 15th level, your knowledge of vile symbols expands, allowing you to choose a point you can see 120ft and desecrate a 30ft radius around the chosen point for 1 hour as an action. Undead creatures that are not hostile or friendly towards you gain advantage to attack and saving rolls. You may only have three Talismans of Desecration active per long rest, and if another were to be activated, the previous talisman evaporates into mist.

Rite of Leeching
At 20th level, your knowledge of vile and spectral symbols reaches their zenith, allowing you to create a Talisman of Vampirism. You can tag this talisman onto a creature you can see within 60ft as an action, and when they take any damage you gain half of the damage dealt as health rounded down, for 5 turns. As a bonus action, you may magically move this talisman onto another creature you can see within range, and the talisman automatically moves to the nearest creature if the creature wearing the talisman falls to 0 hp. You may only have one Talisman of Vampirism active per long rest, and if another were to be activated, the previous talisman evaporates into mist.